4 7 comments Best Add a Comment Have a question about this project? Attached screenshot where you can see the power just stops. And it will just drain. Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. ! You signed in with another tab or window. OreExcavation-1.8.157.jar Currently it is impossible to run say two fluid pipes next to each other with different purposes. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. That's what I'm not sure of. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? replacing a cable with a new one results in just that one filling up. area is completely chunkloaded. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. We had this problem on our server. The pipe doesn't travel too far. chiselsandbits-1.0.43.jar WailaHarvestability-mc1.16.x-forge-1.1.15.jar elevatorid-1.16.5-1.7.13.jar Tested Basic and Elite Universal cables. But than the power problem with mekanism started. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. Also how often does this end up happening or was it Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". CodeChickenLib-1.16.5-4.0.4.435-universal.jar citadel-1.8.1-1.16.5.jar The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. For the item settings. Just had this happen a second time on my server, after i went to another dimension then came back. Breaking and replacing the Energy Cube restores full functionality. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). Click the extracting part of the pipe to change modes, add filters or add upgrades. BetterThirdPerson-Forge-1.16.4-1.5.1.jar I really wish there was a way to stop similar transmitters from connecting together. In recent versions cables/pipes/etc seem to have lost microblocks support. Forge 14.22.1.2478 You signed in with another tab or window. Privacy Policy. Have a question about this project? By default pipes are relatively slow. Even using a pipe one a machine with autoeject turned on works just fine. https://imgur.com/a/AmmZApx. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. We added some mods, i.e. To the right is a 3x ore setup. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. **Forge: 13.20.1.2476 The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Reply to this email directly, view it on GitHub The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. to your account. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. For more information, please see our And keep working when I return to the machine. Is your evaporation plant fully formed? Can confirm this happening in certain situations. You will usually use: Stone Pipe (not Cobblestone Pipes, though). Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. The pipe-to-ground pipes will not connect to pipes that are beside them. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. You are receiving this because you authored the thread. I can report the same thing is happening in my single player world. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. You signed in with another tab or window. Well occasionally send you account related emails. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. only at my buddys side , he also had the chunk problem which u have fixed appleskin-forge-mc1.16.x-2.2.0.jar Sorry about that, forgot that service is read-one-then-delete. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). CraftTweaker-1.16.5-7.1.2.468.jar This is where you assign a specific colored slot to the sides of your machine. Ok so i just joined our server , havent played on it after ive put up the The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Well occasionally send you account related emails. Updated my reproduction path a bit more to make the error appear more reliable. The machines are passing from one to another in an assembly line fashion without problem. I make a change in the cable network. Already on GitHub? Forge: 2460 You signed in with another tab or window. You signed in with another tab or window. I would like to say that the problem with pipes is not present in all devices. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. It is randomly, sometimes the multi block structures are connected and any other are disconnected. lemonlib-1.3.6.jar Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Well occasionally send you account related emails. --- Have a question about this project? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mekanism: 10.0.18.445 MC Version: 1.16.1 Mekanism-1.16.5-10.0.24.453.jar I tried with the configurator, same issue. JustEnoughResources-1.16.5-0.12.1.128.jar Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Even when nothing is using it. Removing and adding it back on will increase it by 40 units. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. By clicking Sign up for GitHub, you agree to our terms of service and Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. issue ( not because of it tho ) , and now the cables are working properly have issues connecting to Thermal Series blocks #6817 Closed Already on GitHub? This is probably also the cause of some other random pipe not connecting issues. This is on a cable crossing ~12 chunks to power a Digital Miner. It happened from a different issue. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. When this issue started. Click the extracting part of the pipe to change modes, add filters or add upgrades. I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. morecfm-1.3.1-1.16.3.jar Im getting kinda frustraded lol. Also, the server was throwing out a error with the Mekanism energy cube. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Server java version: I have to break all of them to have a complete network again. openjdk version "16.0.1" 2021-04-20 **Mekanism: 9.3.4 cgm-1.0.1-1.16.3.jar Forge 14.22.1.2484 **Other relevant version: Hello, told me that it happened quite often when he leaves the chunk and comes Morpheus-1.16.5-4.2.70.jar fishingoverhaul-1.16.5-1.0.2.jar ItemPhysic_v1.4.18_mc1.16.5.jar The Mechanical Pipes would not pull from the tree fluid extractors. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Is it something that happens after server/game restart? If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. By clicking Sign up for GitHub, you agree to our terms of service and Do Not Sell or Share My Personal Information. I would be interested in seeing the latest log the next The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Note: This type of pipe only transports liquids; for gases there are the pressurized tubes.
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